Gigabox Apps · FathomComing Soon

Fleet tactical simulator with realistic physics.

Multi-platform, multi-domain naval combat. Surface combatants, maritime patrol aircraft, and submarines with accurate sensor physics, AI-driven crews, and real geographic contexts. Built for wargaming. Configurable for training.

Who it's for

Two audiences, one engine. The same physics and AI run both the wargame and the training simulator.

Naval professionals and enthusiasts

Realistic naval combat at the operational level. Surface, subsurface, and air platforms with accurate physics. Operational areas based on real geography. Wargame scenarios where stakes plus uncertainty produce replayable engagements.

  • Serious naval wargamers
  • Military history enthusiasts
  • Defense analysts
  • Simulation community
  • Harpoon / Dangerous Waters alumni
  • Armchair admirals

Naval training and education

Same engine, configurable as institutional training simulator. Human operators replace AI crew stations. Tactical decisions in realistic conditions at a fraction of defense contractor training system costs.

  • Naval academies
  • Professional military education
  • Defense training programs
  • ROTC programs
  • Operational analysis groups
  • Defense contractors

What you get

Three warfare domains, five operational areas, and AI crews that operate under realistic rules of engagement.

Multi-Platform, Multi-Domain

Surface combatants (FFG-7 Oliver Hazard Perry-class), maritime patrol aircraft (P-3C Orion), and submarines (Kilo-class SSK). Each platform with realistic sensors, weapons, crew composition, and flight or depth models.

Real Geographic Context

Five operational areas with Natural Earth-derived coastlines and curated naval features. West Philippine Sea, Persian Gulf, North Atlantic, South Atlantic, Western Pacific. 56 named features across straits, ports, and islands.

AI-Driven Autonomous Crews

Each platform operates with a full crew template. TAO, sonar, radar, weapons, communications. Autonomous mode under ROE constraints. Named officers with distinct voices and operational personalities.

Multi-Platform Coordination

Link Data sharing across friendly platforms. Tasking protocols for operational coordination. Over-the-horizon targeting via helicopter data link. Multi-ship patrol scenarios with coordinated defense.

Realistic Physics Throughout

Sonar with thermocline modeling and environmental absorption. Radar with atmospheric ducting. Weapons with real kinematics and range-dependent Pk. Damage modeling per compartment. Sea state and weather affect every sensor.

Structured Wargame Scenarios

35+ scenarios across 7 categories from tutorial to saturation attack. Delayed contact spawning, seed variation, and stochastic adversary plans mean different outcomes each play. YAML-defined and editable.

How it works

Pick a scenario, take command, and see what unfolds. Every play is different.

1

Select a scenario

Browse the library by category and difficulty. Cold War North Atlantic ASW. Modern Persian Gulf operations. West Philippine Sea patrols. Saturation attacks. Submarine hunts. Or build your own in the visual editor.

2

Operate or observe

Play as TAO of a frigate, TACCO of a patrol aircraft, or CO of a submarine. Issue natural-language commands to your crew. Or set autonomous mode and watch AI crews execute under ROE constraints.

3

See what unfolds

Adversary plans are stochastic. Sensors are environmental. Decisions matter. Post-engagement analytics show layered defense effectiveness, magazine pressure, and teaching points. Counterfactual analysis suggests alternate outcomes.

AI capabilities

AI drives the crew, the adversary, and the tactical narration. Every capability has a concrete specification.

Autonomous crew operations under ROE

10 CIC stations per platform

AI crews make tactical decisions under realistic rules of engagement. Three ROE levels (Weapons Hold, Weapons Tight, Weapons Free). TAO orchestrates the operational picture. Each station operates within its responsibilities.

Natural-language CIC commands

39 command types

Type plain English orders. The LLM translates to structured commands, routes to the correct crew station, and the officer acknowledges in character before executing.

Proactive tactical callouts

Watchlist-driven

TAO registers conditions during command execution. When a track enters the engagement envelope or a contact reaches FIRM quality, the TAO calls it out without being asked.

Crew voice synthesis

11 distinct voices

Each station officer has a distinct Kokoro TTS voice. Sequential playback after command execution. Mute toggle for silent operation. Server-side synthesis, no client-side model.

What's modeled

Specifications drawn from publicly available naval references and simulation industry standards. No arbitrary game-balancing values.

PlatformsFFG-7 · P-3C Orion · Kilo-class SSK
DomainsSurface · Air · Subsurface
WeaponsSM-2MR · Harpoon · Mk-46 · Type 53-65 · Mk-75 · CIWS
SensorsSPS-49 · SQS-56 · SQR-19 · APS-137 · SLQ-32 · MAD
Geography5 operational areas · 37 coastlines · 56 features
Scenarios35+ scenarios · 7 categories · YAML-defined

Use cases

One engine, three contexts. The physics and AI don't change — the operator model does.

Training and education

Naval academies, professional military education, defense training programs. Same engine as the wargame, configured with human operators replacing AI crew. Tactical decisions in realistic conditions.

Operational analysis

Test tactical concepts in realistic scenarios. Compare doctrines. Explore force structure questions. Post-engagement analytics with counterfactual what-if analysis.

Naval enthusiast wargaming

For serious naval simulation enthusiasts who want realistic physics with structured gameplay. Multi-platform operations in real geographic contexts. In the tradition of Harpoon and Dangerous Waters.

Pricing

Three editions. Same physics engine. Different operator models and support levels.

Wargame Edition

TBD

Individual license

  • All platforms and scenarios
  • AI crew with TTS voices
  • Scenario editor
  • Post-engagement analytics

Training Edition

Custom

Institutional license

  • Everything in Wargame
  • Human operator stations
  • Custom scenario authoring
  • LMS integration hooks

Enterprise

Custom

Defense customers

  • Everything in Training
  • Custom platform models
  • Classified scenario support
  • On-premise deployment

About Fathom

Fathom is built by Gigabox, an AI-native software factory operating from BGC, Manila. The same engineering team that builds multi-tenant SaaS platforms, autonomous agent runtimes, and self-hosted inference infrastructure built this simulator.

Naval combat involves realistic physics across multiple domains, multi-platform coordination, and AI-driven autonomous decision-making under uncertainty. The architectural patterns developed for Fathom — tick-based simulation, pure-function physics, deterministic replay, structured scenario definitions — apply across the Gigabox product portfolio.

The engine is 33 development phases deep. 1,500+ automated tests verify physics, protocol, crew behavior, and backward compatibility across every commit. Three playable platform types cover all three warfare domains. Five operational areas use real-world geography. The foundation is solid. What comes next depends on who wants to use it.